Fair Surface Reconstruction Using Quadratic Functionals
View/ Open
Date
1995Author
Kolb, Andreas
Pottmann, Helmut
Seidel, Hans-Peter
Metadata
Show full item recordAbstract
An algorithm for surface reconstruction from a polyhedron with arbitrary topology consisting of triangular faces is presented. The first variant of the algorithm constructs a curve network consisting of cubic Bezier curves meeting with tangent plane continuity at the vertices. This curve network is extended to a smooth surface by replacing each of the networks facets with a split patch consisting of three triangular Bezier patches. The remaining degrees of freedom of the curve network and the split patches are determined by minimizing a quadratic functional. This optimization process works either for the curve network and the split patches separately or in one simultaneous step. The second variant of our algorithm is based on the construction of an optimized curve network with higher continuity. Examples demonstrate the quality of the different methods.
BibTeX
@article {10.1111:j.1467-8659.1995.cgf143-0469.x,
journal = {Computer Graphics Forum},
title = {{Fair Surface Reconstruction Using Quadratic Functionals}},
author = {Kolb, Andreas and Pottmann, Helmut and Seidel, Hans-Peter},
year = {1995},
publisher = {Blackwell Science Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.1995.cgf143-0469.x}
}
journal = {Computer Graphics Forum},
title = {{Fair Surface Reconstruction Using Quadratic Functionals}},
author = {Kolb, Andreas and Pottmann, Helmut and Seidel, Hans-Peter},
year = {1995},
publisher = {Blackwell Science Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.1995.cgf143-0469.x}
}