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dc.contributor.authorLiang, Rung-Hueien_US
dc.contributor.authorOuhyoung, Mingen_US
dc.date.accessioned2014-10-21T07:37:54Z
dc.date.available2014-10-21T07:37:54Z
dc.date.issued1995en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.1995.cgf143-0067.xen_US
dc.description.abstractMany ways of communications are used between human and computer, while using gesture is considered to be one of the most natural way in a virtual reality system. Because of its intuitiveness and its capability of helping the hearing impaired or speaking impaired, we develop a gesture recognition system. Considering the world-wide use of ASL (American Sign Language), this system focuses on the recognition of a continuous flow of alphabets in ASL to spell a word followed by the speech synthesis, and adopts a simple and efficient windowed template matching recognition strategy to achieve the goal of a real-time and continuous recognition. In addition to the abduction and the flex information in a gesture, we introduce a concept of contact-point into our system to solve the intrinsic ambiguities of some gestures in ASL. Five tact switches, served as contact-points and sensed by an analogue to digital board, are sewn on a glove cover to enhance the functions of a traditional data glove.en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleA Real-time Continuous Alphabetic Sign Language to Speech Conversion VR Systemen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume14en_US
dc.description.number3en_US
dc.identifier.doi10.1111/j.1467-8659.1995.cgf143-0067.xen_US
dc.identifier.pages67-76en_US


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