Browsing EG UK Theory and Practice of Computer Graphics 2013 by Subject "I.3.3 [Computer Graphics]"
Now showing items 1-4 of 4
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Acquisition, Representation and Rendering of Real-World Models using Polynomial Texture Maps in 3D
(The Eurographics Association, 2013)The ability to represent real-world objects digitally in a realistic manner is an indispensable tool for many applications. This paper proposes a method for acquiring, processing, representing, and rendering these digital ... -
Multi-Perspective Detail+Overview Visualization for 3D Building Exploration
(The Eurographics Association, 2013)Virtual 3D building models, as key elements of virtual 3D city models, are used in a growing number of application domains, such as geoanalysis, disaster management and architectural planning. Visualization systems for ... -
Resolution Estimation for Shadow Mapping
(The Eurographics Association, 2013)We present an approach to efficiently reduce shadow map resolution while retaining high quality hard shadows. In the first step, we generate a list of sample points that are seen from the camera and then project these into ... -
StegoNPR: Information Hiding in Painterly Renderings
(The Eurographics Association, 2013)We present a novel steganographic technique for concealing information within an image. Uniquely we explore the practicality of hiding, and recovering, data within the pattern of brush strokes generated by a non-photorealistic ...