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dc.contributor.authorRoger, Daviden_US
dc.contributor.authorHolzschuch, Nicolasen_US
dc.date.accessioned2015-02-21T14:30:25Z
dc.date.available2015-02-21T14:30:25Z
dc.date.issued2006en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2006.00948.xen_US
dc.description.abstractSpecular reflections provide many important visual cues in our daily environment. They inform us of the shape of objects, of the material they are made of, of their relative positions, etc. Specular reflections on curved objects are usually approximated using environment maps. In this paper, we present a new algorithm for real-time computation of specular reflections on curved objects, based on an exact computation for the reflection of each scene vertex. Our method exhibits all the required parallax effects and can handle arbitrary proximity between the reflector and the reflected objects.Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realismen_US
dc.publisherThe Eurographics Association and Blackwell Publishing, Incen_US
dc.titleAccurate Specular Reflections in Real-Timeen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume25en_US
dc.description.number3en_US
dc.identifier.doi10.1111/j.1467-8659.2006.00948.xen_US
dc.identifier.pages293-302en_US


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