Multiresolution Random Accessible Mesh Compression
Abstract
This paper presents a novel approach for mesh compression, which we call multiresolution random accessible mesh compression. In contrast to previous mesh compression techniques, the approach enables us to progressively decompress an arbitrary portion of a mesh without decoding other non-interesting parts. This simultaneous support of random accessibility and progressiveness is accomplished by adapting selective refinement of a multiresolution mesh to the mesh compression domain. We present a theoretical analysis of our connectivity coding scheme and provide several experimental results. The performance of our coder is about 11 bits for connectivity and 21 bits for geometry with 12-bit quantization, which can be considered reasonably good under the constraint that no fixed neighborhood information can be used for coding to support decompression in a random order.Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling
BibTeX
@article {10.1111:j.1467-8659.2006.00951.x,
journal = {Computer Graphics Forum},
title = {{Multiresolution Random Accessible Mesh Compression}},
author = {Kim, Junho and Choe, Sungyul and Lee, Seungyong},
year = {2006},
publisher = {The Eurographics Association and Blackwell Publishing, Inc},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2006.00951.x}
}
journal = {Computer Graphics Forum},
title = {{Multiresolution Random Accessible Mesh Compression}},
author = {Kim, Junho and Choe, Sungyul and Lee, Seungyong},
year = {2006},
publisher = {The Eurographics Association and Blackwell Publishing, Inc},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2006.00951.x}
}