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dc.contributor.authorJenke, P.en_US
dc.contributor.authorWand, M.en_US
dc.contributor.authorBokeloh, M.en_US
dc.contributor.authorSchilling, A.en_US
dc.contributor.authorStrasser, W.en_US
dc.date.accessioned2015-02-21T14:31:13Z
dc.date.available2015-02-21T14:31:13Z
dc.date.issued2006en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2006.00957.xen_US
dc.description.abstractIn this paper, we propose a novel surface reconstruction technique based on Bayesian statistics: The measurement process as well as prior assumptions on the measured objects are modeled as probability distributions and Bayes rule is used to infer a reconstruction of maximum probability. The key idea of this paper is to define both measurements and reconstructions as point clouds and describe all statistical assumptions in terms of this finite dimensional representation. This yields a discretization of the problem that can be solved using numerical optimization techniques. The resulting algorithm reconstructs both topology and geometry in form of a well-sampled point cloud with noise removed. In a final step, this representation is then converted into a triangle mesh. The proposed approach is conceptually simple and easy to extend. We apply the approach to reconstruct piecewise-smooth surfaces with sharp features and examine the performance of the algorithm on different synthetic and real-world data sets.Categories and Subject Descriptors (according to ACM CCS): I.5.1 [Models]: Statistical; I.3.5 [Computer Graphics]: Curve, surface, solid and object representationsen_US
dc.publisherThe Eurographics Association and Blackwell Publishing, Incen_US
dc.titleBayesian Point Cloud Reconstructionen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume25en_US
dc.description.number3en_US
dc.identifier.doi10.1111/j.1467-8659.2006.00957.xen_US
dc.identifier.pages379-388en_US


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