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dc.contributor.authorReitsma, P. S. A.en_US
dc.contributor.authorAndrews, J.en_US
dc.contributor.authorPollard, N. S.en_US
dc.date.accessioned2015-02-21T16:18:27Z
dc.date.available2015-02-21T16:18:27Z
dc.date.issued2008en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2008.01117.xen_US
dc.description.abstractAn increasing number of projects have examined the perceptual magnitude of visible artifacts in animated motion. These studies have been performed using a mix of character types, from detailed human models to abstract geometric objects such as spheres. We explore the extent to which character morphology influences user sensitivity to errors in a fixed set of ballistic motions replicated on three different character types. We find user sensitivity responds to changes in error type or magnitude in a similar manner regardless of character type, but that users display a higher sensitivity to some types of errors when these errors are displayed on more human-like characters. Further investigation of those error types suggests that being able to observe a period of preparatory motion before the onset of ballistic motion may be important. However, we found no evidence to suggest that a mismatch between the preparatory phase and the resulting ballistic motion was responsible for the higher sensitivity to errors that was observed for the most humanlike character.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleEffect of Character Animacy and Preparatory Motion on Perceptual Magnitude of Errors in Ballistic Motionen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume27en_US
dc.description.number2en_US
dc.identifier.doi10.1111/j.1467-8659.2008.01117.xen_US
dc.identifier.pages201-210en_US


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