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dc.contributor.authorPekelny, Yurien_US
dc.contributor.authorGotsman, Craigen_US
dc.date.accessioned2015-02-21T16:18:53Z
dc.date.available2015-02-21T16:18:53Z
dc.date.issued2008en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2008.01137.xen_US
dc.description.abstractWe present an algorithm for acquiring the 3D surface geometry and motion of a dynamic piecewise-rigid object using a single depth video camera. The algorithm identifies and tracks the rigid components in each frame, while accumulating the geometric information acquired over time, possibly from different viewpoints. The algorithm also reconstructs the dynamic skeleton of the object, thus can be used for markerless motion capture. The acquired model can then be animated to novel poses. We show the results of the algorithm applied to synthetic and real depth video.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleArticulated Object Reconstruction and Markerless Motion Capture from Depth Videoen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume27en_US
dc.description.number2en_US
dc.identifier.doi10.1111/j.1467-8659.2008.01137.xen_US
dc.identifier.pages399-408en_US


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