dc.contributor.author | Reshetov, Alexander | en_US |
dc.contributor.editor | David Luebke and Philipp Slusallek | en_US |
dc.date.accessioned | 2013-10-29T15:48:18Z | |
dc.date.available | 2013-10-29T15:48:18Z | |
dc.date.issued | 2009 | en_US |
dc.identifier.isbn | 978-1-60558-603-8 | en_US |
dc.identifier.issn | 2079-8687 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1145/1572769.1572787 | en_US |
dc.description.abstract | We present a new algorithm that creates plausibly antialiased images by looking for certain patterns in an original image and then blending colors in the neighborhood of these patterns according to a set of simple rules. We construct these rules to work as a post-processing step in ray tracing applications, allowing approximate, yet fast and robust antialiasing. The algorithm works for any rendering technique and scene complexity. It does not require casting any additional rays and handles all possible effects, including reflections and refractions. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Morphological Antialiasing | en_US |
dc.description.seriesinformation | High-Performance Graphics | en_US |