dc.contributor.author | Süß, Tim | en_US |
dc.contributor.author | Jähn, Claudius | en_US |
dc.contributor.author | Fischer, Matthias | en_US |
dc.contributor.editor | James Ahrens and Kurt Debattista and Renato Pajarola | en_US |
dc.date.accessioned | 2014-01-26T16:53:11Z | |
dc.date.available | 2014-01-26T16:53:11Z | |
dc.date.issued | 2010 | en_US |
dc.identifier.isbn | 978-3-905674-21-7 | en_US |
dc.identifier.issn | 1727-348X | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGPGV/EGPGV10/043-051 | en_US |
dc.description.abstract | We present a parallel algorithm for the rendering of complex three-dimensional scenes. The algorithm runs across heterogeneous architectures of PC-clusters consisting of a visualization-node, equipped with a powerful graphics adapter, and cluster nodes requiring weaker graphics capabilities only. The visualization-node renders a mixture of scene objects and simplified meshes (Reliefboards). The cluster nodes assist the visualization-node by asynchronous computing of Reliefboards, which are used to replace and render distant parts of the scene. Our algorithm is capable of gaining significant speedups if the cluster's nodes provide weak graphics adapters only. We trade the number of cluster nodes off the scene objects' image quality. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.1]: Parallel processing- Computer Graphics [I.3.2]: Distributed/network graphics-Computer Graphics [I.3.3]: Display algorithms- | en_US |
dc.title | Asynchronous Parallel Reliefboard Computation for Scene Object Approximation | en_US |
dc.description.seriesinformation | Eurographics Symposium on Parallel Graphics and Visualization | en_US |