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dc.contributor.authorGoswami, Prashanten_US
dc.contributor.authorMakhinya, Maximen_US
dc.contributor.authorBösch, Jonasen_US
dc.contributor.authorPajarola, Renatoen_US
dc.contributor.editorJames Ahrens and Kurt Debattista and Renato Pajarolaen_US
dc.date.accessioned2014-01-26T16:53:14Z
dc.date.available2014-01-26T16:53:14Z
dc.date.issued2010en_US
dc.identifier.isbn978-3-905674-21-7en_US
dc.identifier.issn1727-348Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGPGV/EGPGV10/063-071en_US
dc.description.abstractIn this paper, we introduce a novel out-of-core parallel and scalable technique for rendering massive terrain datasets. The parallel rendering task decomposition is implemented on top of an existing terrain renderer using an open source framework for cluster-parallel rendering. Our approach achieves parallel rendering by division of the rendering task either in sort-last (database) or sort-first (screen domain) manner and presents an optimal method for implicit load balancing in the former mode. The efficiency of our approach is validated using massive elevation models.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.2 [Computer Graphics]: Graphics Systems- Distributed Graphics; I.3.m [Computer Graphics]: Miscellaneous-Parallel Renderingen_US
dc.titleScalable Parallel Out-of-core Terrain Renderingen_US
dc.description.seriesinformationEurographics Symposium on Parallel Graphics and Visualizationen_US


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