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dc.contributor.authorLancelle, Marcelen_US
dc.contributor.authorVoß, Gerriten_US
dc.contributor.authorFellner, Dieter W.en_US
dc.contributor.editorRonan Boulic and Carolina Cruz-Neira and Kiyoshi Kiyokawa and David Robertsen_US
dc.date.accessioned2013-11-08T10:23:22Z
dc.date.available2013-11-08T10:23:22Z
dc.date.issued2012en_US
dc.identifier.isbn978-3-905674-40-8en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/JVRC12/029-036en_US
dc.description.abstractSingle-chip color DLP projectors show the red, green and blue components one after another. When the gaze moves relative to the displayed pixels, color fringes are perceived. In order to reduce these artefacts, many devices show the same input image twice at the double rate, i.e. a 60Hz source image is displayed with 120Hz. Consumer stereo projectors usually work with time interlaced stereo, allowing to address each of these two images individually. We use this so called 3D mode for mono image display of fast moving objects. Additionally, we generate a separate image for each individual color, taking the display time offset of each color component into account. With these 360 images per second we can strongly reduce ghosting, color fringes and jitter artefacts on fast moving objects tracked by the eye, resulting in sharp objects with smooth motion. Real-time image generation at such a high frame rate can only be achieved for simple scenes or may only be possible by severely reducing quality. We show how to modify a motion blur post processing shader to render only 60framesen_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generationen_US
dc.subjectDisplay algorithmsen_US
dc.titleFast Motion Rendering for Single-Chip Stereo DLP Projectorsen_US
dc.description.seriesinformationJoint Virtual Reality Conference of ICAT - EGVE - EuroVRen_US


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