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dc.contributor.authorWilkes, Curtis B.en_US
dc.contributor.authorTilden, Danen_US
dc.contributor.authorBowman, Doug A.en_US
dc.contributor.editorRonan Boulic and Carolina Cruz-Neira and Kiyoshi Kiyokawa and David Robertsen_US
dc.date.accessioned2013-11-08T10:23:23Z
dc.date.available2013-11-08T10:23:23Z
dc.date.issued2012en_US
dc.identifier.isbn978-3-905674-40-8en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/JVRC12/065-072en_US
dc.description.abstractMulti-touch mobile devices are becoming ubiquitous due to the proliferation of smart phone platforms such as the iPhone and Android. Recent research has explored the use of multi-touch input for 3D user interfaces on displays including large touch screens, tablets, and mobile devices. This research explores the benefits of adding six-degree-of-freedom tracking to a multi-touch mobile device for 3D interaction. We analyze and propose benefits of using tracked multi-touch mobile devices (TMMDs) with the goal of developing effective interaction techniques to handle a variety of tasks within immersive 3D user interfaces. We developed several techniques using TMMDs for virtual object manipulation, and compared our techniques to existing best-practice techniques in a series of user studies. We did not, however, find performance advantages for TMMD-based techniques. We discuss our observations and propose alternate interaction techniques and tasks that may benefit from TMMDs.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectH.5.1 [Information Interfaces and Presentation]en_US
dc.subjectMultimedia Information Systemsen_US
dc.subjectArtificialen_US
dc.subjectaugmenteden_US
dc.subjectand virtual realitiesen_US
dc.title3D User Interfaces Using Tracked Multi-touch Mobile Devicesen_US
dc.description.seriesinformationJoint Virtual Reality Conference of ICAT - EGVE - EuroVRen_US


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