An Efficient Algorithm for Adaptive Segmentation and Tessellation with Pixel Precision
Abstract
We propose a new algorithm to get a representation of a curved surface with the precision of the image pixel. This technique uses some results from Scan-line algorithms, but it considers also the new functionalities from graphics hardware and takes advantages from it. We explain the general method, with principles common to every kind of surface: then we illustrate how these principles can be applied to quadratic and cubic bezier triangles, showing formulas and some algorithm details.
BibTeX
@inproceedings {10.2312:LocalChapterEvents:ItalChap:ItalianChapConf2007:015-022,
booktitle = {Eurographics Italian Chapter Conference},
editor = {Raffaele De Amicis and Giuseppe Conti},
title = {{An Efficient Algorithm for Adaptive Segmentation and Tessellation with Pixel Precision}},
author = {Martinelli, Alessandro},
year = {2007},
publisher = {The Eurographics Association},
ISBN = {978-3905673-62-3},
DOI = {10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/015-022}
}
booktitle = {Eurographics Italian Chapter Conference},
editor = {Raffaele De Amicis and Giuseppe Conti},
title = {{An Efficient Algorithm for Adaptive Segmentation and Tessellation with Pixel Precision}},
author = {Martinelli, Alessandro},
year = {2007},
publisher = {The Eurographics Association},
ISBN = {978-3905673-62-3},
DOI = {10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/015-022}
}