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dc.contributor.authorMartinelli, Alessandroen_US
dc.contributor.editorRaffaele De Amicis and Giuseppe Contien_US
dc.date.accessioned2014-01-27T16:25:47Z
dc.date.available2014-01-27T16:25:47Z
dc.date.issued2007en_US
dc.identifier.isbn978-3905673-62-3en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/015-022en_US
dc.description.abstractWe propose a new algorithm to get a representation of a curved surface with the precision of the image pixel. This technique uses some results from Scan-line algorithms, but it considers also the new functionalities from graphics hardware and takes advantages from it. We explain the general method, with principles common to every kind of surface: then we illustrate how these principles can be applied to quadratic and cubic bezier triangles, showing formulas and some algorithm details.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Line and Curve Generation, Display algorithms, Line and Curve generation I.3.5 [Computer Graphics]: Surface Representation, Geometric Algorithms, Splinesen_US
dc.titleAn Efficient Algorithm for Adaptive Segmentation and Tessellation with Pixel Precisionen_US
dc.description.seriesinformationEurographics Italian Chapter Conferenceen_US


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