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dc.contributor.authorCenydd, Llyr apen_US
dc.contributor.authorTeahan, Williamen_US
dc.contributor.editorIk Soo Lim and David Duceen_US
dc.date.accessioned2014-01-31T19:58:07Z
dc.date.available2014-01-31T19:58:07Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-63-0en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG07/021-028en_US
dc.description.abstractWhilst advances in real-time computer graphics continue to permit the development of increasingly vivid virtual worlds, the degree of interaction between the environment and the animated characters within remains relatively limited. There has been little research into the realistic real-time simulation of creatures with the ability to scale arbitrary surfaces and fully explore their environment. Natural looking animations of such feats would greatly enhance immersion in computer games, as well as being of benefit to fields such as phobia therapy and Artificial Life research. We present a system for dynamically animating ground based arthropods in real-time, capable of traversing realistically across a complex, arbitrary environment. The physical simulation of the virtual world further grounds the creatures, enabling complex emergent animations to form.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Three-Dimensional Graphics and Realism-Animation; I.6.8 [Simulation and Modeling]: Types of Simulation-Animationen_US
dc.titleThe Dynamic Animation of Ambulatory Arthropodsen_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US


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