Browsing EG UK Theory and Practice of Computer Graphics 2007 by Title
Now showing items 1-20 of 31
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A 3D Visualisation Environment Modelling the Evolution of North-West Europe since the Last Glacial Maximum
(The Eurographics Association, 2007)This work in progress aims to provide an interactive 3D visualisation allowing real time manipulation of glacial isostatic adjustment (GIA) model output data which reconstructs the ice distribution and coastline position ... -
Adaptive Infrastructure for Visual Computing
(The Eurographics Association, 2007)Recent hardware and software advances have demonstrated that it is now practicable to run large visual computing tasks over heterogeneous hardware with output on multiple types of display devices. As the complexity of the ... -
Advantages of allowing Hexagonal Pixels to be used as a Boundary Description Format
(The Eurographics Association, 2007)This paper considers some algorithmic extensions and some specific advantages when using a hexagonal pixel array as compared with the usual practice of using a rectangular or square pixel raster array. Discussed are some ... -
Anatomy Education using Rapid Prototyping
(The Eurographics Association, 2007)Rapid Prototyping is a technique which is rapidly gaining interest amongst the medical community for many different purposes. In this paper we present a novel tool that uses rapidly prototyped models to serve as an interaction ... -
Bifocal Radial Visualization of Intranet Search Results using Image Caching
(The Eurographics Association, 2007)This paper presents a novel image caching strategy implemented for our bifocal radial visualization for Intranet search visualization. This visualization displays search results by combining hierarchical information with ... -
A Case-Study of Inconsistent Surface Reconstruction in Recent Literature Resulting from Octree Rotation-Variance
(The Eurographics Association, 2007)We review the use of octree and PCA (Principle Component Analysis) in current literature and explore a leading piece of research, as a case study, to highlight how overlooking octree rotation-variance has resulted in ... -
Data Driven Graphical Applications: A Fluid Approach
(The Eurographics Association, 2007)The inclusion of high-level scripting functionality in state-of-the-art rendering APIs indicates a movement toward data-driven methodologies for structuring next generation rendering pipelines. A similar theme can be seen ... -
Delivering Effective and Usable Interactive 3D Visualization on Lightweight Mobile Devices
(The Eurographics Association, 2007)3D visualization has significantly enhanced scientists ability to discover important new insights into their data. In this paper we focus specifically on associated HCI and human factors of remote 3D visualization. We ... -
A Distance Hierarchy to Detect Collisions Between Deformable Objects
(The Eurographics Association, 2007)To detect collisions between deformable objects we introduce an algorithm that computes the closest distances between certain feature points defined in their meshes. The strategy is to divide the objects into regions and ... -
The Dynamic Animation of Ambulatory Arthropods
(The Eurographics Association, 2007)Whilst advances in real-time computer graphics continue to permit the development of increasingly vivid virtual worlds, the degree of interaction between the environment and the animated characters within remains relatively ... -
A Flexible Approach to High Performance Visualization Enabled Augmented Reality
(The Eurographics Association, 2007)Commonly registration and tracking within Augmented Reality (AR) applications have been built around computer vision techniques that use limited bold markers, which allow for their orientation to be estimated in real-time. ... -
GPU-Based Wind Animation of Trees
(The Eurographics Association, 2007)This paper present a simplified approach to wind animation of natural looking tree stems and branches. The presented approach is composed from several earlier works by a number of authors, each adapted to increase its ... -
An Immersive Granular Material Visualization System with Haptic Feedback
(The Eurographics Association, 2007)Recent advances in distributed virtual reality systems and haptic technologies provide new opportunities to augment human sense of touch into highly complex and immersive visual simulations. Haptic feedback further enhances ... -
Interval-Based Motion Blending for Hand Grasping
(The Eurographics Association, 2007)For motion to appear realistic and believable proper motion blending methods must be used in respect to the goal or task at hand. We present a method that extends the theory of move trees [MBC01] by tagging (attaching) ... -
Level of Detail for Physically Based Fire
(The Eurographics Association, 2007)In this paper, we propose a framework for implementing level of detail for a physically based fire rendering running on the GPU. The physics of the fire is simulated using a fluid solver and combustion modelling, and the ... -
MTCut: GPU-based Marching Tetra Cuts
(The Eurographics Association, 2007)Isosurface construction and rendering based on tetrahedral grids has been adequately implemented on programmable graphics hardware. In this paper we present MTCut: a volume cutting algorithm that is able to cut isosurfaces ... -
A Novel Control Mechanism for Distributed Stream Rendering
(The Eurographics Association, 2007)This paper describes a new control mechanism for distributed rendering. Control mechanisms have previously been widely used in many fields from autonomous robots to video streaming. Their use in video streaming has allowed ... -
Perception-Based Lighting-by-Example
(The Eurographics Association, 2007)In computer graphics, easy-to-use tools for configuring lighting for 3D scenes are required by users. Following a perception-based lighting design framework, which models image quality using cognitively inspired objective ... -
Real-time Fluid Simulation Coupled with Cloth
(The Eurographics Association, 2007)This paper presents a real-time simulation method for coupling of cloth and fluids computed by using Smoothed Particle Hydrodynamics (SPH). To compute interaction between cloth consisting of several polygons and fluid ... -
Scanline Edge-flag Algorithm for Antialiasing
(The Eurographics Association, 2007)In this paper, a novel algorithm for rendering antialiased 2D polygons is presented. Although such algorithms do exist, they are inefficient when comparing to non-antialiased alternatives. This has lead to a situation where ...