Perception-Based Lighting-by-Example
Abstract
In computer graphics, easy-to-use tools for configuring lighting for 3D scenes are required by users. Following a perception-based lighting design framework, which models image quality using cognitively inspired objective functions, we present a new approach to lighting design which both: (1) allows the declarative specification of lighting; and (2) uses target scenes and images to facilitate intuitive and natural interactive control of the scene lighting. The LightOPex system enables users to select the desired lighting for a scene using exemplars in the form of 3D scenes and 2D images and uses the perceptual properties of these exemplars as target values in an initial optimization step.
BibTeX
@inproceedings {10.2312:LocalChapterEvents:TPCG:TPCG07:061-068,
booktitle = {Theory and Practice of Computer Graphics},
editor = {Ik Soo Lim and David Duce},
title = {{Perception-Based Lighting-by-Example}},
author = {Ha, Hai Nam and Olivier, Patrick},
year = {2007},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-63-0},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCG07/061-068}
}
booktitle = {Theory and Practice of Computer Graphics},
editor = {Ik Soo Lim and David Duce},
title = {{Perception-Based Lighting-by-Example}},
author = {Ha, Hai Nam and Olivier, Patrick},
year = {2007},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-63-0},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCG07/061-068}
}