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dc.contributor.authorO'Brien, J. T.en_US
dc.contributor.authorKalawsky, R. S.en_US
dc.contributor.editorIk Soo Lim and David Duceen_US
dc.date.accessioned2014-01-31T19:58:11Z
dc.date.available2014-01-31T19:58:11Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-63-0en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG07/139-146en_US
dc.description.abstractThis paper describes a new control mechanism for distributed rendering. Control mechanisms have previously been widely used in many fields from autonomous robots to video streaming. Their use in video streaming has allowed quality-of-service, user orientated, transmission of videos across changing transport networks. We show how control mechanisms can be applied to distributed rendering to provide responsive, user orientated visualisa- tions. The control mechanisms are implemented as an extension of Chromium, a stream processing framework for OpenGL. The system should also be applicable to other stream based render systems with a significant benefit. The new system allows distributed rendering to be modularised into specialist units that self organise work load to meet the demands of the user.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Distributed/network graphicsen_US
dc.titleA Novel Control Mechanism for Distributed Stream Renderingen_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US


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