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dc.contributor.authorBrodlie, K. W.en_US
dc.contributor.authorBrooke, J.en_US
dc.contributor.authorChen, M.en_US
dc.contributor.authorChisnall, D.en_US
dc.contributor.authorHughes, C. J.en_US
dc.contributor.authorJohn, Nigel W.en_US
dc.contributor.authorJones, M. W.en_US
dc.contributor.authorRiding, M.en_US
dc.contributor.authorRoard, N.en_US
dc.contributor.authorTurner, M.en_US
dc.contributor.authorWood, J. D.en_US
dc.contributor.editorIk Soo Lim and David Duceen_US
dc.date.accessioned2014-01-31T19:58:11Z
dc.date.available2014-01-31T19:58:11Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-63-0en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG07/147-156en_US
dc.description.abstractRecent hardware and software advances have demonstrated that it is now practicable to run large visual computing tasks over heterogeneous hardware with output on multiple types of display devices. As the complexity of the enabling infrastructure increases, then so too do the demands upon the programmer for task integration as well as the demands upon the users of the system. This places importance on system developers to create systems that reduce these demands. Such a goal is an important factor of autonomic computing, aspects of which we have used to influence our work. In this paper we develop a model of adaptive infrastructure for visual systems. We design and implement a simulation engine for visual tasks in order to allow a system to inspect and adapt itself to optimise usage of the underlying infrastructure. We present a formal abstract representation of the visualization pipeline, from which a user interface can be generated automatically, along with concrete pipelines for the visualization. By using this abstract representation it is possible for the system to adapt at run time. We demonstrate the need for, and the technical feasibility of, the system using several example applications.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleAdaptive Infrastructure for Visual Computingen_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US


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