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dc.contributor.authorHughes, Chris J.en_US
dc.contributor.authorJohn, Nigel W.en_US
dc.contributor.editorIk Soo Lim and David Duceen_US
dc.date.accessioned2014-01-31T19:58:14Z
dc.date.available2014-01-31T19:58:14Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-63-0en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG07/181-186en_US
dc.description.abstractCommonly registration and tracking within Augmented Reality (AR) applications have been built around computer vision techniques that use limited bold markers, which allow for their orientation to be estimated in real-time. All attempts to implement AR without specific markers have increased the computational requirements and some information about the environment is still needed. In this paper we describe a method that not only provides a flexible platform for supporting AR but also seamlessly deploys High Performance Computing (HPC) resources to deal with the additional computational load, as part of the distributed High Performance Visualization (HPV) pipeline used to render the virtual artifacts. Repeatable feature points are extracted from known views of a real object and then we match the best stored view to the users viewpoint using the matched feature points to estimate the objects pose. We also show how our AR framework can then be used in the real world by presenting a markerless AR interface for Transcranial Magnetic Stimulation (TMS).en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Augmented Reality (AR), High Performance Visualization (HPV), Griden_US
dc.titleA Flexible Approach to High Performance Visualization Enabled Augmented Realityen_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US


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