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dc.contributor.authorWilson, Arline F.en_US
dc.contributor.authorMusgrove, Peter B.en_US
dc.contributor.authorBuckley, Kevan A.en_US
dc.contributor.authorPearce, Gillen_US
dc.contributor.authorGeoghegan, Johnen_US
dc.contributor.editorWen Tang and John Collomosseen_US
dc.date.accessioned2014-01-31T20:06:46Z
dc.date.available2014-01-31T20:06:46Z
dc.date.issued2009en_US
dc.identifier.isbn978-3-905673-71-5en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG09/145-148en_US
dc.description.abstractThe main research question for this work is: What are the factors involved in developing a three-dimensional (3D) interactive model of a bone fracture and how best may these be addressed? This paper presents work in progress of the development of an Interactive Bone Fragment Manipulation tool which could be used as an aid for pre-operative planning of surgery on complex fractures.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modelling: Curve, surface, solid, and object representationsen_US
dc.titleDeveloping an Application to Provide Interactive Threedimensional Visualisation of Bone Fracturesen_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US


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