A Cost Effective, Accurate Virtual Camera System for Games, Media Production and Interactive Visualisation Using Game Motion Controllers
View/ Open
Date
2013Author
Bett, Matthew
Michno, Erin
McAlpine, Keneth B.
Metadata
Show full item recordAbstract
Virtual cameras and virtual production techniques are an indispensable tool in blockbuster filmmaking but due to their integration into commercial motion-capture solutions, they are currently out-of-reach to low-budget and amateur users. We examine the potential of a low budget high-accuracy solution to create a simple motion capture system using controller hardware designed for video games. With this as a basis, a functional virtual camera system was developed which has proven usable and robust for commercial testing.
BibTeX
@inproceedings {10.2312:LocalChapterEvents.TPCG.TPCG13.049-056,
booktitle = {Theory and Practice of Computer Graphics},
editor = {Silvester Czanner and Wen Tang},
title = {{A Cost Effective, Accurate Virtual Camera System for Games, Media Production and Interactive Visualisation Using Game Motion Controllers}},
author = {Bett, Matthew and Michno, Erin and McAlpine, Keneth B.},
year = {2013},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-98-2},
DOI = {10.2312/LocalChapterEvents.TPCG.TPCG13.049-056}
}
booktitle = {Theory and Practice of Computer Graphics},
editor = {Silvester Czanner and Wen Tang},
title = {{A Cost Effective, Accurate Virtual Camera System for Games, Media Production and Interactive Visualisation Using Game Motion Controllers}},
author = {Bett, Matthew and Michno, Erin and McAlpine, Keneth B.},
year = {2013},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-98-2},
DOI = {10.2312/LocalChapterEvents.TPCG.TPCG13.049-056}
}