dc.contributor.author | Bett, Matthew | en_US |
dc.contributor.author | Michno, Erin | en_US |
dc.contributor.author | McAlpine, Keneth B. | en_US |
dc.contributor.editor | Silvester Czanner and Wen Tang | en_US |
dc.date.accessioned | 2014-01-31T20:18:44Z | |
dc.date.available | 2014-01-31T20:18:44Z | |
dc.date.issued | 2013 | en_US |
dc.identifier.isbn | 978-3-905673-98-2 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/LocalChapterEvents.TPCG.TPCG13.049-056 | en_US |
dc.description.abstract | Virtual cameras and virtual production techniques are an indispensable tool in blockbuster filmmaking but due to their integration into commercial motion-capture solutions, they are currently out-of-reach to low-budget and amateur users. We examine the potential of a low budget high-accuracy solution to create a simple motion capture system using controller hardware designed for video games. With this as a basis, a functional virtual camera system was developed which has proven usable and robust for commercial testing. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.6 [Computer Graphics] | en_US |
dc.subject | Methodology and Techniques | en_US |
dc.subject | Interaction Techniques | en_US |
dc.subject | I.3.7 [Information Interfaces and Presentations] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Virtual reality | en_US |
dc.title | A Cost Effective, Accurate Virtual Camera System for Games, Media Production and Interactive Visualisation Using Game Motion Controllers | en_US |
dc.description.seriesinformation | Theory and Practice of Computer Graphics | en_US |