Interactive Projective Texturing for Non-Photorealistic Shading of Technical 3D Models
Date
2013Metadata
Show full item recordAbstract
This paper presents a novel interactive rendering technique for creating and editing shadings for man-made objects in technical 3D visualizations. In contrast to shading approaches that use intensities computed based on surface normals (e.g., Phong, Gooch, Toon shading), the presented approach uses one-dimensional gradient textures, which can be parametrized and interactively manipulated based on per-object bounding volume approximations. The fully hardware-accelerated rendering technique is based on projective texture mapping and customizable intensity transfer functions. A provided performance evaluation shows comparable results to traditional normal-based shading approaches. The work also introduce simple direct-manipulation metaphors that enables interactive user control of the gradient texture alignment and intensity transfer functions.
BibTeX
@inproceedings {10.2312:LocalChapterEvents.TPCG.TPCG13.101-108,
booktitle = {Theory and Practice of Computer Graphics},
editor = {Silvester Czanner and Wen Tang},
title = {{Interactive Projective Texturing for Non-Photorealistic Shading of Technical 3D Models}},
author = {Lux, Roland and Trapp, Matthias and Semmo, Amir and Döllner, Jürgen},
year = {2013},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-98-2},
DOI = {10.2312/LocalChapterEvents.TPCG.TPCG13.101-108}
}
booktitle = {Theory and Practice of Computer Graphics},
editor = {Silvester Czanner and Wen Tang},
title = {{Interactive Projective Texturing for Non-Photorealistic Shading of Technical 3D Models}},
author = {Lux, Roland and Trapp, Matthias and Semmo, Amir and Döllner, Jürgen},
year = {2013},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-98-2},
DOI = {10.2312/LocalChapterEvents.TPCG.TPCG13.101-108}
}
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