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dc.contributor.authorLux, Rolanden_US
dc.contributor.authorTrapp, Matthiasen_US
dc.contributor.authorSemmo, Amiren_US
dc.contributor.authorDöllner, Jürgenen_US
dc.contributor.editorSilvester Czanner and Wen Tangen_US
dc.date.accessioned2014-01-31T20:18:50Z
dc.date.available2014-01-31T20:18:50Z
dc.date.issued2013en_US
dc.identifier.isbn978-3-905673-98-2en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents.TPCG.TPCG13.101-108en_US
dc.description.abstractThis paper presents a novel interactive rendering technique for creating and editing shadings for man-made objects in technical 3D visualizations. In contrast to shading approaches that use intensities computed based on surface normals (e.g., Phong, Gooch, Toon shading), the presented approach uses one-dimensional gradient textures, which can be parametrized and interactively manipulated based on per-object bounding volume approximations. The fully hardware-accelerated rendering technique is based on projective texture mapping and customizable intensity transfer functions. A provided performance evaluation shows comparable results to traditional normal-based shading approaches. The work also introduce simple direct-manipulation metaphors that enables interactive user control of the gradient texture alignment and intensity transfer functions.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputer Graphics [I.3.3]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectDisplay Algorithms Computer Graphics [I.3.6]en_US
dc.subjectMethodology and Techniquesen_US
dc.subjectInteraction techniques Computer Graphics [I.3.7]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectColoren_US
dc.subjectshadingen_US
dc.subjectshadowingen_US
dc.subjectand textureen_US
dc.titleInteractive Projective Texturing for Non-Photorealistic Shading of Technical 3D Modelsen_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US


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