dc.contributor.author | Lux, Roland | en_US |
dc.contributor.author | Trapp, Matthias | en_US |
dc.contributor.author | Semmo, Amir | en_US |
dc.contributor.author | Döllner, Jürgen | en_US |
dc.contributor.editor | Silvester Czanner and Wen Tang | en_US |
dc.date.accessioned | 2014-01-31T20:18:50Z | |
dc.date.available | 2014-01-31T20:18:50Z | |
dc.date.issued | 2013 | en_US |
dc.identifier.isbn | 978-3-905673-98-2 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/LocalChapterEvents.TPCG.TPCG13.101-108 | en_US |
dc.description.abstract | This paper presents a novel interactive rendering technique for creating and editing shadings for man-made objects in technical 3D visualizations. In contrast to shading approaches that use intensities computed based on surface normals (e.g., Phong, Gooch, Toon shading), the presented approach uses one-dimensional gradient textures, which can be parametrized and interactively manipulated based on per-object bounding volume approximations. The fully hardware-accelerated rendering technique is based on projective texture mapping and customizable intensity transfer functions. A provided performance evaluation shows comparable results to traditional normal-based shading approaches. The work also introduce simple direct-manipulation metaphors that enables interactive user control of the gradient texture alignment and intensity transfer functions. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Computer Graphics [I.3.3] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Display Algorithms Computer Graphics [I.3.6] | en_US |
dc.subject | Methodology and Techniques | en_US |
dc.subject | Interaction techniques Computer Graphics [I.3.7] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Color | en_US |
dc.subject | shading | en_US |
dc.subject | shadowing | en_US |
dc.subject | and texture | en_US |
dc.title | Interactive Projective Texturing for Non-Photorealistic Shading of Technical 3D Models | en_US |
dc.description.seriesinformation | Theory and Practice of Computer Graphics | en_US |