An Efficient Caching Technique for Rendering Translucent Materials
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Date
2005Author
Keng, Shih-Ling
Lee, Wang-Yeh
Chuang, Jung-Hong
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This paper presents an efficient rendering technique for translucent materials using caches. The proposed caching scheme, inspired by the irradiance caching method, is integrated into a hierarchical rendering technique for translucent materials. We propose a split-disk model to determine the cache distribution and derive the subsurface illuminance gradient used for interpolation by reformulating the equation of dipole diffusion approximation as a 3D convolution process. Our experiments show that only a few caches are required to interpolate the entire image, while the visual difference is negligible. The speedup could be achieved up to one order of magnitude.
BibTeX
@inproceedings {10.2312:LocalChapterEvents:TPCG:TPCGUK05:043-050,
booktitle = {EG UK Theory and Practice of Computer Graphics},
editor = {Louise M. Lever and Mary McDerby},
title = {{An Efficient Caching Technique for Rendering Translucent Materials}},
author = {Keng, Shih-Ling and Lee, Wang-Yeh and Chuang, Jung-Hong},
year = {2005},
publisher = {The Eurographics Association},
ISBN = {3-905673-56-8},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCGUK05/043-050}
}
booktitle = {EG UK Theory and Practice of Computer Graphics},
editor = {Louise M. Lever and Mary McDerby},
title = {{An Efficient Caching Technique for Rendering Translucent Materials}},
author = {Keng, Shih-Ling and Lee, Wang-Yeh and Chuang, Jung-Hong},
year = {2005},
publisher = {The Eurographics Association},
ISBN = {3-905673-56-8},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCGUK05/043-050}
}