dc.contributor.author | Keng, Shih-Ling | en_US |
dc.contributor.author | Lee, Wang-Yeh | en_US |
dc.contributor.author | Chuang, Jung-Hong | en_US |
dc.contributor.editor | Louise M. Lever and Mary McDerby | en_US |
dc.date.accessioned | 2014-01-31T19:48:58Z | |
dc.date.available | 2014-01-31T19:48:58Z | |
dc.date.issued | 2005 | en_US |
dc.identifier.isbn | 3-905673-56-8 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCGUK05/043-050 | en_US |
dc.description.abstract | This paper presents an efficient rendering technique for translucent materials using caches. The proposed caching scheme, inspired by the irradiance caching method, is integrated into a hierarchical rendering technique for translucent materials. We propose a split-disk model to determine the cache distribution and derive the subsurface illuminance gradient used for interpolation by reformulating the equation of dipole diffusion approximation as a 3D convolution process. Our experiments show that only a few caches are required to interpolate the entire image, while the visual difference is negligible. The speedup could be achieved up to one order of magnitude. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | An Efficient Caching Technique for Rendering Translucent Materials | en_US |
dc.description.seriesinformation | EG UK Theory and Practice of Computer Graphics | en_US |