Adaptive trimming of cubic triangular Bézier patches
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Date
2006Author
García, Ángel Luis
Miras, Juan Ruiz de
Feito, Francisco R.
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We present a method to handle cubic trimmed triangular Bézier patches. This scheme makes use of levels of detail and surface subdivision to achieve a fast and flexible hierarchical data structure that is specially useful to compute surface intersections in a robust and efficient way. The accuracy of the results can be adjusted by adding or subtracting elements to the levels of detail hierarchy, and it is also easy to obtain a decomposition of a trimmed patch into single triangular Bézier patches.
BibTeX
@inproceedings {10.2312:LocalChapterEvents:siacg:siacg06:149-158,
booktitle = {SIACG 2006: Ibero-American Symposium in Computer Graphics},
editor = {Pere Brunet and Nuno Correia and Gladimir Baranoski},
title = {{Adaptive trimming of cubic triangular Bézier patches}},
author = {García, Ángel Luis and Miras, Juan Ruiz de and Feito, Francisco R.},
year = {2006},
publisher = {The Eurographics Association},
ISBN = {3-905673-60-6},
DOI = {10.2312/LocalChapterEvents/siacg/siacg06/149-158}
}
booktitle = {SIACG 2006: Ibero-American Symposium in Computer Graphics},
editor = {Pere Brunet and Nuno Correia and Gladimir Baranoski},
title = {{Adaptive trimming of cubic triangular Bézier patches}},
author = {García, Ángel Luis and Miras, Juan Ruiz de and Feito, Francisco R.},
year = {2006},
publisher = {The Eurographics Association},
ISBN = {3-905673-60-6},
DOI = {10.2312/LocalChapterEvents/siacg/siacg06/149-158}
}