dc.contributor.author | García, Ángel Luis | en_US |
dc.contributor.author | Miras, Juan Ruiz de | en_US |
dc.contributor.author | Feito, Francisco R. | en_US |
dc.contributor.editor | Pere Brunet and Nuno Correia and Gladimir Baranoski | en_US |
dc.date.accessioned | 2014-01-31T18:53:39Z | |
dc.date.available | 2014-01-31T18:53:39Z | |
dc.date.issued | 2006 | en_US |
dc.identifier.isbn | 3-905673-60-6 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/LocalChapterEvents/siacg/siacg06/149-158 | en_US |
dc.description.abstract | We present a method to handle cubic trimmed triangular Bézier patches. This scheme makes use of levels of detail and surface subdivision to achieve a fast and flexible hierarchical data structure that is specially useful to compute surface intersections in a robust and efficient way. The accuracy of the results can be adjusted by adding or subtracting elements to the levels of detail hierarchy, and it is also easy to obtain a decomposition of a trimmed patch into single triangular Bézier patches. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling. | en_US |
dc.title | Adaptive trimming of cubic triangular Bézier patches | en_US |
dc.description.seriesinformation | SIACG 2006: Ibero-American Symposium in Computer Graphics | en_US |