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dc.contributor.authorSharp, Richarden_US
dc.contributor.authorMachiraju, Raghuen_US
dc.contributor.editorKlaus Mueller and Thomas Ertl and Eduard Groelleren_US
dc.date.accessioned2014-01-29T17:43:10Z
dc.date.available2014-01-29T17:43:10Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-26-6en_US
dc.identifier.issn1727-8376en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VG/VG05/063-071en_US
dc.description.abstractIn recent years there has been considerable interest in modeling realistic subsurface light scattering in materials such as marble, human skin, or clouds. Many of these models provide a solution for the transport equation in a homogeneous or layered scattering media. The model we present here exploits a diffusion mechanism to provide a simpler solution to the transport equation. Treating light flux as current we can use circuit analysis techniques and linear systems to solve directly for the steady state transport equation and ignore the transient values. Thus our model can simulate light transport in heterogeneous materials and complex geometry.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computing Methodologies]: Computer GraphicsPicture/ Image Generation; I.3.7 [Computing Methodologies]: Computer GraphicsThree-Dimensional Graphics and Realismen_US
dc.titleA Simplified Model for Inhomogeneous Subsurface Scatteringen_US
dc.description.seriesinformationVolume Graphics 2005en_US


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