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dc.contributor.authorLi, Shengyingen_US
dc.contributor.authorMueller, Klausen_US
dc.contributor.editorKlaus Mueller and Thomas Ertl and Eduard Groelleren_US
dc.date.accessioned2014-01-29T17:43:10Z
dc.date.available2014-01-29T17:43:10Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-26-6en_US
dc.identifier.issn1727-8376en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VG/VG05/073-081en_US
dc.description.abstractWe present an efficient framework for the high-quality rendering of discretely sampled surface-based objects with refractive effects. This requires an accurate estimation of the refraction coefficients, paired with efficient and accurate surface detection, space traversal, and backdrop image sampling. Our framework achieves these goals, by employing a high-quality spline-based filter in conjunction with a novel filtered octree space decomposition with pre-classified cells that is carefully matched to the filter and voxel neighborhood characteristics. Here, we benefit greatly from the non-negativity of the B-Spline kernel. Finally, we describe an innovative scheme that achieves the high quality of pixel super-sampling on a flat backdrop plane without the overhead of tracing the actual rays across the refractive object.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism, I.3.3 [Computer Graphics-Picture/Image Generation] Anti-aliasing, G.1.1 [Numerical Analysis]: Interpolationen_US
dc.titleAccelerated, High-Quality Refraction Computations for Volume Graphicsen_US
dc.description.seriesinformationVolume Graphics 2005en_US


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