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dc.contributor.authorDuce, David A.en_US
dc.contributor.authorHopgood, F.R.A.en_US
dc.contributor.editorRita Borgo and Cagatay Turkayen_US
dc.date.accessioned2015-09-16T05:08:53Z
dc.date.available2015-09-16T05:08:53Z
dc.date.issued2015en_US
dc.identifier.isbn978-3-905674-94-1en_US
dc.identifier.urihttp://dx.doi.org/10.2312/cgvc.20151238en_US
dc.description.abstractActivities to define international standards for computer graphics, in particular through ISO/IEC, started in the 1970s. The advent of the World Wide Web has brought new requirements and opportunities for standardization and now a variety of bodies including ISO/IEC and the World Wide Web Consortium (W3C) promulgate standards in this space. This paper takes a historical look at one of the early ISO/IEC standards for 2D graphics, the Graphical Kernel System (GKS) and compares key concepts and approaches in this standard (as revised in 1994) with concepts and approaches in the W3C Recommendation for Scalable Vector Graphics (SVG). The paper reflects on successes as well as lost opportunities.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.6 [Computer Graphics]en_US
dc.subjectMethodology and Techniquesen_US
dc.subjectStandardsen_US
dc.titleGKS-94 to SVG: Some Reflections on the Evolution of Standards for 2D Graphicsen_US
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)en_US
dc.description.sectionheadersComputer Graphics Applications: From 2D to Simulationen_US
dc.identifier.doi10.2312/cgvc.20151238en_US
dc.identifier.pages27-34en_US


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