Physically-based Sticky Lips
Abstract
Abstract In this paper, a novel solution is provided for the sticky lip problem in computer facial animation, recreating the way the lips stick together when drawn apart in speech or in the formation of facial expressions. Traditional approaches to modelling this rely on an artist estimating the correct behaviour. In contrast, this paper presents a physically-based model. The mouth is modelled using the total Lagrangian explicit dynamics finite element method, with a new breaking element modelling the saliva between the lips. With this approach, subtle yet complex behaviours are recreated implicitly, giving rise to more realistic movements of the lips. The model is capable of reproducing varying degrees of stickiness between the lips, as well as asymmetric effects.
BibTeX
@inproceedings {10.2312:cgvc.20181207,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {{Tam, Gary K. L. and Vidal, Franck},
title = {{Physically-based Sticky Lips}},
author = {Leach, Matthew and Maddock, Steve},
year = {2018},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-071-0},
DOI = {10.2312/cgvc.20181207}
}
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {{Tam, Gary K. L. and Vidal, Franck},
title = {{Physically-based Sticky Lips}},
author = {Leach, Matthew and Maddock, Steve},
year = {2018},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-071-0},
DOI = {10.2312/cgvc.20181207}
}