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dc.contributor.authorLeach, Matthewen_US
dc.contributor.authorMaddock, Steveen_US
dc.contributor.editor{Tam, Gary K. L. and Vidal, Francken_US
dc.date.accessioned2018-09-19T15:15:10Z
dc.date.available2018-09-19T15:15:10Z
dc.date.issued2018
dc.identifier.isbn978-3-03868-071-0
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/cgvc20181207
dc.identifier.urihttps://doi.org/10.2312/cgvc.20181207
dc.description.abstractAbstract In this paper, a novel solution is provided for the sticky lip problem in computer facial animation, recreating the way the lips stick together when drawn apart in speech or in the formation of facial expressions. Traditional approaches to modelling this rely on an artist estimating the correct behaviour. In contrast, this paper presents a physically-based model. The mouth is modelled using the total Lagrangian explicit dynamics finite element method, with a new breaking element modelling the saliva between the lips. With this approach, subtle yet complex behaviours are recreated implicitly, giving rise to more realistic movements of the lips. The model is capable of reproducing varying degrees of stickiness between the lips, as well as asymmetric effects.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectAnimation
dc.subjectPhysical simulation
dc.titlePhysically-based Sticky Lipsen_US
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)
dc.description.sectionheadersGraphics
dc.identifier.doi10.2312/cgvc.20181207
dc.identifier.pages51-59


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