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dc.contributor.authorRoberts, Jonathan C.en_US
dc.contributor.editorPeter Vangorpen_US
dc.contributor.editorMartin J. Turneren_US
dc.date.accessioned2022-08-16T08:51:37Z
dc.date.available2022-08-16T08:51:37Z
dc.date.issued2022
dc.identifier.isbn978-3-03868-188-5
dc.identifier.urihttps://doi.org/10.2312/cgvc.20221169
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/cgvc20221169
dc.description.abstractWe present an activities framework for learning visualisation and computer graphics. The framework pivots around the academic developing an authentic learning scenario that is personalised for every student, followed by a suite of synchronous learning activities. The authentic assessment helps set the scene and motivate the learners, activities bring the students together to work on an aligned sub-task, while personalising the task enables each student to discuss their work without worrying about plagiarism. We demonstrate how we have applied the structure in two modules; first a third-year degree level module in computer graphics rendering and second an information visualisation masters module. In this paper we present the framework and discuss our experience with using it.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCCS Concepts: Human-centered computing → visualisation; Computing methodologies → Computer graphics; Applied computing → Distance learning
dc.subjectHuman
dc.subjectcentered computing → visualisation
dc.subjectComputing methodologies → Computer graphics
dc.subjectApplied computing → Distance learning
dc.titlePersonalised Authentic assessments with Synchronous Learning Activities: a Framework for Teaching Visualisation and Graphicsen_US
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)
dc.description.sectionheadersVisualisation
dc.identifier.doi10.2312/cgvc.20221169
dc.identifier.pages27-35
dc.identifier.pages9 pages


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