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dc.contributor.authorThrelfall, Danielleen_US
dc.contributor.authorHeadleand, Christopher J.en_US
dc.contributor.authorHicks, Kieranen_US
dc.contributor.authorMiller, Kirstyen_US
dc.contributor.editorPeter Vangorpen_US
dc.contributor.editorMartin J. Turneren_US
dc.date.accessioned2022-08-16T08:51:38Z
dc.date.available2022-08-16T08:51:38Z
dc.date.issued2022
dc.identifier.isbn978-3-03868-188-5
dc.identifier.urihttps://doi.org/10.2312/cgvc.20221176
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/cgvc20221176
dc.description.abstractThis study utilised a co-design approach to actively engage university stakeholders to explore the challenges of students through the transition to university. The feedback gathered from participants revealed that key transitional issues for students included managing their finances, understanding support services available, and familiarisation with campus navigation. Participants created activities to support these challenges, which, in a future stage, will be added to the Lincoln Island Project, a game being used to determine whether a video game can be used to support students during the transition to university.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCCS Concepts: Software and its engineering → Virtual worlds software; Human-centered computing → Interaction design
dc.subjectSoftware and its engineering → Virtual worlds software
dc.subjectHuman
dc.subjectcentered computing → Interaction design
dc.titleDeveloping Transitional Activities to Support Student Transition to University: Findings From a Qualitative Co-design Study With University Stakeholdersen_US
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)
dc.description.sectionheadersVisual Computing and Applications
dc.identifier.doi10.2312/cgvc.20221176
dc.identifier.pages85-86
dc.identifier.pages2 pages


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