Inverse Perspective Mapping in Scanline Order onto Non-Planar Quadrilaterals
Abstract
Mapping textures onto three dimensional objects should resolve two class of problem ; first find a correspondence between the texture and the displayed object, secondly filter the texture according the display grid and the texture grid. Our work presents a review of existing mapping techniques on polygons and patches, gives and evaluates an algorithm for mapping texture on quadrilaterals taking into account particular constraints of scanline order hidden surface algorithms.
BibTeX
@inproceedings {10.2312:eg.19831024,
booktitle = {Eurographics Conference Proceedings},
editor = {P.J.W. ten Hagen},
title = {{Inverse Perspective Mapping in Scanline Order onto Non-Planar Quadrilaterals}},
author = {Hourcade, J.C. and Nicolas, A.},
year = {1983},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/eg.19831024}
}
booktitle = {Eurographics Conference Proceedings},
editor = {P.J.W. ten Hagen},
title = {{Inverse Perspective Mapping in Scanline Order onto Non-Planar Quadrilaterals}},
author = {Hourcade, J.C. and Nicolas, A.},
year = {1983},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/eg.19831024}
}