Show simple item record

dc.contributor.authorHourcade, J.C.en_US
dc.contributor.authorNicolas, A.en_US
dc.contributor.editorP.J.W. ten Hagenen_US
dc.date.accessioned2015-09-29T08:29:01Z
dc.date.available2015-09-29T08:29:01Z
dc.date.issued1983en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/eg.19831024en_US
dc.description.abstractMapping textures onto three dimensional objects should resolve two class of problem ; first find a correspondence between the texture and the displayed object, secondly filter the texture according the display grid and the texture grid. Our work presents a review of existing mapping techniques on polygons and patches, gives and evaluates an algorithm for mapping texture on quadrilaterals taking into account particular constraints of scanline order hidden surface algorithms.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleInverse Perspective Mapping in Scanline Order onto Non-Planar Quadrilateralsen_US
dc.description.seriesinformationEurographics Conference Proceedingsen_US
dc.identifier.doi10.2312/eg.19831024en_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record