dc.contributor.author | Hourcade, J.C. | en_US |
dc.contributor.author | Nicolas, A. | en_US |
dc.contributor.editor | P.J.W. ten Hagen | en_US |
dc.date.accessioned | 2015-09-29T08:29:01Z | |
dc.date.available | 2015-09-29T08:29:01Z | |
dc.date.issued | 1983 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/eg.19831024 | en_US |
dc.description.abstract | Mapping textures onto three dimensional objects should resolve two class of problem ; first find a correspondence between the texture and the displayed object, secondly filter the texture according the display grid and the texture grid. Our work presents a review of existing mapping techniques on polygons and patches, gives and evaluates an algorithm for mapping texture on quadrilaterals taking into account particular constraints of scanline order hidden surface algorithms. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Inverse Perspective Mapping in Scanline Order onto Non-Planar Quadrilaterals | en_US |
dc.description.seriesinformation | Eurographics Conference Proceedings | en_US |
dc.identifier.doi | 10.2312/eg.19831024 | en_US |