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dc.contributor.authorRedford, Adamen_US
dc.contributor.authorAnderson, Eike Falken_US
dc.contributor.editorMagana, Alejandraen_US
dc.contributor.editorZara, Jirien_US
dc.date.accessioned2023-05-03T06:06:23Z
dc.date.available2023-05-03T06:06:23Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-210-3
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/eged.20231020
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/eged20231020
dc.description.abstractThe rapid growth of the visual effects industry over the past three decades and increasing demand for high quality visual effects for film, television and similar media, in turn increasing demand for graduates in this field have highlighted the need for formal education in visual effects. In this paper, we explore the design of a visual effects undergraduate degree programme and discuss our aims and objectives in implementing this programme in terms of both curriculum and syllabus.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titleTowards a Formal Education of Visual Effects Artistsen_US
dc.description.seriesinformationEurographics 2023 - Education Papers
dc.description.sectionheadersProjects
dc.identifier.doi10.2312/eged.20231020
dc.identifier.pages39-46
dc.identifier.pages8 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License