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dc.contributor.authorMarques, Bernardoen_US
dc.contributor.authorSantos, Beatriz Sousaen_US
dc.contributor.authorDias, Pauloen_US
dc.contributor.editorSousa Santos, Beatrizen_US
dc.contributor.editorAnderson, Eikeen_US
dc.date.accessioned2024-04-16T15:20:26Z
dc.date.available2024-04-16T15:20:26Z
dc.date.issued2024
dc.identifier.isbn978-3-03868-238-7
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/eged.20241000
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/eged20241000
dc.description.abstractIn recent years, a multitude of affordable sensors, interaction devices, and displays have entered the market, facilitating the adoption of Virtual and Augmented Reality (VR/AR) in various areas of application. However, the development of such applications demands a solid grasp of the field and specific technical proficiency often missing from existing Computer Science and Engineering education programs. This work describes a post-graduate-level course being taught for the last ten years to several Master's Degree programs, aiming to introduce students to the fundamental principles, methods, and tools of VR/AR. The course's main objective is to equip students with the necessary knowledge to comprehend, create, implement, and assess applications using these technologies. This paper provides insights into the course structure, the key topics covered, assessment, as well as the devices, and infrastructure utilized. It also includes a brief overview of various sample practical projects, along the years. Among other reflections, we argue that teaching this course is challenging due to the fast evolution of the field making updating paramount. This maybe alleviated by motivating students to a research oriented approach, encouraging them to bring their own projects and challenges (e.g. related to their Master dissertations). Finally, future perspectives are outlined.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → Mixed / augmented reality; Virtual reality; Interactive systems and tools; Computing methodologies → Computer graphics; Applied computing → Education
dc.subjectHuman
dc.subjectcentered computing → Mixed / augmented reality
dc.subjectVirtual reality
dc.subjectInteractive systems and tools
dc.subjectComputing methodologies → Computer graphics
dc.subjectApplied computing → Education
dc.titleAn Overview of Teaching a Virtual and Augmented Reality Course at Postgraduate Level for Ten Yearsen_US
dc.description.seriesinformationEurographics 2024 - Education Papers
dc.description.sectionheadersExtended Reality, Emerging Technologies and Tools in CG Education
dc.identifier.doi10.2312/eged.20241000
dc.identifier.pages8 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License