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dc.contributor.authorAnderson, Eike Falken_US
dc.contributor.authorMcLoughlin, Leighen_US
dc.contributor.authorGingrich, Oliveren_US
dc.contributor.authorKanellos, Emmanouilen_US
dc.contributor.authorAdzhiev, Valeryen_US
dc.contributor.editorSousa Santos, Beatrizen_US
dc.contributor.editorAnderson, Eikeen_US
dc.date.accessioned2024-04-16T15:20:27Z
dc.date.available2024-04-16T15:20:27Z
dc.date.issued2024
dc.identifier.isbn978-3-03868-238-7
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/eged.20241005
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/eged20241005
dc.description.abstractUndergraduate students aspiring to pursue careers in the creative industries, such as animation, video games, and computer art, require the ability to adapt and contribute to emerging and disruptive technologies. The cultivation of research skills fosters this adaptability and innovation, which is why research skills are considered important by employers. Promoting undergraduate research in computer graphics and related techniques is therefore necessary to ensure that students graduate not only with the vocational but also with the advanced research skills desired by the creative industries. This paper describes pedagogical approaches to nurturing undergraduate research across teaching, learning and through extracurricular activities - pioneered at three UK Higher Education Institutions. Providing observations, we are sharing educational strategies - reflecting on pedagogic experiences of supporting undergraduate research projects, many of which are practice-based. With this paper, we aim to contribute to a wider discussion around challenges and opportunities of student-led research.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titleApproaches to Nurturing Undergraduate Research in the Creative Industries - a UK Multi-Institutional Explorationen_US
dc.description.seriesinformationEurographics 2024 - Education Papers
dc.description.sectionheadersCultural Heritage, (Undergraduate) Student Research and Games
dc.identifier.doi10.2312/eged.20241005
dc.identifier.pages8 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License