dc.contributor.author | Ribeiro, Roberto Aguiar | en_US |
dc.contributor.author | Gonçalves, Alexandrino | en_US |
dc.contributor.editor | Sousa Santos, Beatriz | en_US |
dc.contributor.editor | Anderson, Eike | en_US |
dc.date.accessioned | 2024-04-16T15:20:30Z | |
dc.date.available | 2024-04-16T15:20:30Z | |
dc.date.issued | 2024 | |
dc.identifier.isbn | 978-3-03868-238-7 | |
dc.identifier.issn | 1017-4656 | |
dc.identifier.uri | https://doi.org/10.2312/eged.20241010 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/eged20241010 | |
dc.description.abstract | This paper presents an outstanding undergraduate project that resulted from the development of a digital game focusing on cultural heritage and the value of works of art. This topic is addressed through the interaction with reliable representations of Portuguese Lusíada Art, a product of the cultural exchange between Portugal and many countries in Asia, during the Age of Exploration, during the 16th and 17th centuries. The resulting project provides an interactive and entertaining means to learn about the History of Art, by distinguishing different types of Lusíada Furniture. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.title | Preserving Cultural Heritage: An Outstanding Students Digital Game Project On Lusíada Art | en_US |
dc.description.seriesinformation | Eurographics 2024 - Education Papers | |
dc.description.sectionheaders | Short Education Papers, GIT Curriculum | |
dc.identifier.doi | 10.2312/eged.20241010 | |
dc.identifier.pages | 2 pages | |