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dc.contributor.authorRibeiro, Roberto Aguiaren_US
dc.contributor.authorGonçalves, Alexandrinoen_US
dc.contributor.editorSousa Santos, Beatrizen_US
dc.contributor.editorAnderson, Eikeen_US
dc.date.accessioned2024-04-16T15:20:30Z
dc.date.available2024-04-16T15:20:30Z
dc.date.issued2024
dc.identifier.isbn978-3-03868-238-7
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/eged.20241010
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/eged20241010
dc.description.abstractThis paper presents an outstanding undergraduate project that resulted from the development of a digital game focusing on cultural heritage and the value of works of art. This topic is addressed through the interaction with reliable representations of Portuguese Lusíada Art, a product of the cultural exchange between Portugal and many countries in Asia, during the Age of Exploration, during the 16th and 17th centuries. The resulting project provides an interactive and entertaining means to learn about the History of Art, by distinguishing different types of Lusíada Furniture.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titlePreserving Cultural Heritage: An Outstanding Students Digital Game Project On Lusíada Arten_US
dc.description.seriesinformationEurographics 2024 - Education Papers
dc.description.sectionheadersShort Education Papers, GIT Curriculum
dc.identifier.doi10.2312/eged.20241010
dc.identifier.pages2 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License