Fixed-radius Near Neighbors Searching for 2D Simulations on the GPU using Delaunay Triangulations
Date
2022Author
Porro, Heinich
Crespin, Benoît
Hitschfeld-Kahler, Nancy
Navarro, Cristobal
Metadata
Show full item recordAbstract
We propose to explore a GPU solution to the fixed-radius nearest-neighbor problem in 2D based on Delaunay triangulations. This problem is crucial for many particle-based simulation techniques for collision detection or momentum exchange between particles. Our method computes the neighborhood of each particle at each iteration without neighbor lists or grids, using a Delaunay triangulation whose consistency is preserved by edge flipping. We study how this approach compares to a grid-based implementation on a flocking simulation with variable parameters.
BibTeX
@inproceedings {10.2312:egp.20221002,
booktitle = {Eurographics 2022 - Posters},
editor = {Sauvage, Basile and Hasic-Telalovic, Jasminka},
title = {{Fixed-radius Near Neighbors Searching for 2D Simulations on the GPU using Delaunay Triangulations}},
author = {Porro, Heinich and Crespin, Benoît and Hitschfeld-Kahler, Nancy and Navarro, Cristobal},
year = {2022},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {978-3-03868-171-7},
DOI = {10.2312/egp.20221002}
}
booktitle = {Eurographics 2022 - Posters},
editor = {Sauvage, Basile and Hasic-Telalovic, Jasminka},
title = {{Fixed-radius Near Neighbors Searching for 2D Simulations on the GPU using Delaunay Triangulations}},
author = {Porro, Heinich and Crespin, Benoît and Hitschfeld-Kahler, Nancy and Navarro, Cristobal},
year = {2022},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {978-3-03868-171-7},
DOI = {10.2312/egp.20221002}
}
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