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dc.contributor.authorRomero Calla, Luciano Arnaldoen_US
dc.contributor.authorMohanto, Bipulen_US
dc.contributor.authorPajarola, Renatoen_US
dc.contributor.authorStaadt, Oliveren_US
dc.contributor.editorSingh, Gurpriten_US
dc.contributor.editorChu, Mengyu (Rachel)en_US
dc.date.accessioned2023-05-03T06:05:52Z
dc.date.available2023-05-03T06:05:52Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-211-0
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/egp.20231025
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egp20231025
dc.description.abstractWe present a framework that will provide a highly efficient and scalable multi-display ray-tracing based rendering system capable of utilizing multiple GPU devices to produce high-quality images. Our system integrates advanced technologies, including MPI, CUDA, CUDA IPC, OptiX 7.6, and C++, resulting in a cutting-edge solution for interactive rendering.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies -> Ray tracing; Graphics processors
dc.subjectComputing methodologies
dc.subjectRay tracing
dc.subjectGraphics processors
dc.titleMulti-Display Ray Tracing Frameworken_US
dc.description.seriesinformationEurographics 2023 - Posters
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/egp.20231025
dc.identifier.pages9-10
dc.identifier.pages2 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License