dc.contributor.author | Zhu, Bo | en_US |
dc.contributor.author | Yang, Xubo | en_US |
dc.contributor.editor | H. P. A. Lensch and S. Seipel | en_US |
dc.date.accessioned | 2015-07-09T10:00:25Z | |
dc.date.available | 2015-07-09T10:00:25Z | |
dc.date.issued | 2010 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egsh.20101035 | en_US |
dc.description.abstract | This paper presents a new efficient method for animating sand and other granular materials in 3D scenes. Our method couples 2D and 3D simulation techniques in a physically based way. A surface flow model of granular material-the BCRE model-is used to separate sand piles into two layers: a surface flowing layer and a static layer. The surface layer is simulated using discrete element method (DEM) to capture the detailed flowing behavior, while the invisible and static layer is represented by a height field for efficiency. The matter transfer between the two layers is modeled based on the surface flow equations through a particle interface. We demonstrate that our method leads to significant improvements of computational efficiency compared to standard discrete element method, without sacrificing the rich 3D animation effects. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Animating Sand as a Surface Flow | en_US |
dc.description.seriesinformation | Eurographics 2010 - Short Papers | en_US |
dc.description.sectionheaders | Modeling and Simulation | en_US |
dc.identifier.doi | 10.2312/egsh.20101035 | en_US |
dc.identifier.pages | 9-12 | en_US |