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dc.contributor.authorZhu, Boen_US
dc.contributor.authorYang, Xuboen_US
dc.contributor.editorH. P. A. Lensch and S. Seipelen_US
dc.date.accessioned2015-07-09T10:00:25Z
dc.date.available2015-07-09T10:00:25Z
dc.date.issued2010en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egsh.20101035en_US
dc.description.abstractThis paper presents a new efficient method for animating sand and other granular materials in 3D scenes. Our method couples 2D and 3D simulation techniques in a physically based way. A surface flow model of granular material-the BCRE model-is used to separate sand piles into two layers: a surface flowing layer and a static layer. The surface layer is simulated using discrete element method (DEM) to capture the detailed flowing behavior, while the invisible and static layer is represented by a height field for efficiency. The matter transfer between the two layers is modeled based on the surface flow equations through a particle interface. We demonstrate that our method leads to significant improvements of computational efficiency compared to standard discrete element method, without sacrificing the rich 3D animation effects.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleAnimating Sand as a Surface Flowen_US
dc.description.seriesinformationEurographics 2010 - Short Papersen_US
dc.description.sectionheadersModeling and Simulationen_US
dc.identifier.doi10.2312/egsh.20101035en_US
dc.identifier.pages9-12en_US


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