Adaptive Filtering of Physical-Virtual Artifacts for Synthetic Animatronics
Abstract
Spatial Augmented Reality (SAR), e.g., based on monoscopic projected imagery on physical three-dimensional (3D) surfaces, can be particularly well-suited for ad hoc group or multi-user augmented reality experiences since it does not encumber users with head-worn or carried devices. However, conveying a notion of realistic 3D shapes and movements on SAR surfaces using monoscopic imagery is a difficult challenge. While previous work focused on physical actuation of such surfaces to achieve geometrically dynamic content, we introduce a different concept, which we call ''Synthetic Animatronics,'' i.e., conveying geometric movement or deformation purely through manipulation of the imagery being shown on a static display surface. We present a model for the distribution of the viewpoint-dependent distortion that occurs when there are discrepancies between the physical display surface and the virtual object being represented, and describe a realtime implementation for a method of adaptively filtering the imagery based on an approximation of expected potential error. Finally, we describe an existing physical SAR setup well-suited for synthetic animatronics and a corresponding Unity-based SAR simulator allowing for flexible exploration and validation of the technique and various parameters.
BibTeX
@inproceedings {10.2312:egve.20181316,
booktitle = {ICAT-EGVE 2018 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments},
editor = {Bruder, Gerd and Yoshimoto, Shunsuke and Cobb, Sue},
title = {{Adaptive Filtering of Physical-Virtual Artifacts for Synthetic Animatronics}},
author = {Schubert, Ryan and Bruder, Gerd and Welch, Gregory},
year = {2018},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-03868-058-1},
DOI = {10.2312/egve.20181316}
}
booktitle = {ICAT-EGVE 2018 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments},
editor = {Bruder, Gerd and Yoshimoto, Shunsuke and Cobb, Sue},
title = {{Adaptive Filtering of Physical-Virtual Artifacts for Synthetic Animatronics}},
author = {Schubert, Ryan and Bruder, Gerd and Welch, Gregory},
year = {2018},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-03868-058-1},
DOI = {10.2312/egve.20181316}
}