Show simple item record

dc.contributor.authorIkeda, Atsukien_US
dc.contributor.authorHwang, Dong Hyunen_US
dc.contributor.authorKoike, Hidekien_US
dc.contributor.editorBruder, Gerd and Yoshimoto, Shunsuke and Cobb, Sueen_US
dc.date.accessioned2018-11-06T16:07:51Z
dc.date.available2018-11-06T16:07:51Z
dc.date.issued2018
dc.identifier.isbn978-3-03868-058-1
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20181330
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20181330
dc.description.abstractA self-sports learning system that provides users with real-time multimodal feedback about differences between a user's motion and an expert's motion is proposed. We also propose the Decayed Dynamic Time Warping algorithm, which allows the user to change the motion speed dynamically and repeat a target motion without additional operations. The user can thus imitate an expert's motion conveniently and accurately. The proposed system involves training and replay modes. In the training mode, the system provides audio-visual feedback to help the user imitate the expert's motion. The replay mode allows the user to compare their motion to that of the expert. An augmented reality head-mounted display delivers feedback and provides an immersive three-dimensional training experience.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman
dc.subjectcentered computing
dc.subjectMixed / augmented reality
dc.subjectInformation visualization
dc.titleAR based Self-sports Learning System using Decayed Dynamic TimeWarping Algorithmen_US
dc.description.seriesinformationICAT-EGVE 2018 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.description.sectionheadersLearning, Education and Collaboration
dc.identifier.doi10.2312/egve.20181330
dc.identifier.pages171-174


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record