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dc.contributor.authorKrupke, Dennisen_US
dc.contributor.authorZhang, Jianweien_US
dc.contributor.authorSteinicke, Franken_US
dc.contributor.editorBruder, Gerd and Yoshimoto, Shunsuke and Cobb, Sueen_US
dc.date.accessioned2018-11-06T16:07:56Z
dc.date.available2018-11-06T16:07:56Z
dc.date.issued2018
dc.identifier.isbn978-3-03868-058-1
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20181334
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20181334
dc.description.abstractCurrent advances in mixed reality (MR) technology achieves both, making the sensations more immersive and plausible, but also increase the utilization of these technologies in robotics. Their low-cost and the low effort to integrate such a system in complex facilities makes them interesting for industrial application. We present an efficient implementation of ''virtual fixtures'' [BR92] and the evaluation in a task of three different difficulties. Finally, it is discussed if the method is successfully implemented without real physical barriers and if human performance is effected in teleoperation or teleprogramming of industrial robots.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman
dc.subjectcentered computing
dc.subjectVirtual reality
dc.subjectComputer systems organization
dc.subjectExternal interfaces for robotics
dc.titleVirtual Fixtures in VR - Perceptual Overlays for Assisted Teleoperation, Teleprogramming and Learningen_US
dc.description.seriesinformationICAT-EGVE 2018 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.description.sectionheadersLearning, Education and Collaboration
dc.identifier.doi10.2312/egve.20181334
dc.identifier.pages195-201


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