HerMeS - HERitage sMart social mEdia aSsistant: from Requirement Elicitation to Data Modelling for Feeding Artificial Intelligence Recommendation System
View/ Open
Date
2023Author
Bucciero, Alberto
Chirivì, Alessandra
Jaziri, Mohamed Ali
Muci, Irene
Orlandini, Andrea
Umbrico, Alessandro
Metadata
Show full item recordAbstract
In the last years, several mobile APPs have been developed within the cultural tourism domain to give new impetus to this sector which is booming both in Italy and worldwide. In the wake of the increasing importance of technologies based on artificial intelligence, even mobile applications for the use of cultural tourism heritage are increasingly taking advantage of these techniques. Machine learning strategies are increasingly used to recommend points of interest and itineraries that are compatible with the user's preferences, requirements and constraints. The quality and integrity of the data acquired become the starting point for training and implementing AI models. By levering well-structured data, these algorithms can offer valuable insights, personalised recommendations, and enhanced user interaction in the cultural tourism domain. The HerMeS APP that we present in this paper was designed starting from these premises. The application aims to provide a wide range of artificial intelligence-based features to enhance the enjoyment and exploration of cultural heritage, both tangible and intangible.
BibTeX
@inproceedings {10.2312:gch.20231151,
booktitle = {Eurographics Workshop on Graphics and Cultural Heritage},
editor = {Bucciero, Alberto and Fanini, Bruno and Graf, Holger and Pescarin, Sofia and Rizvic, Selma},
title = {{HerMeS - HERitage sMart social mEdia aSsistant: from Requirement Elicitation to Data Modelling for Feeding Artificial Intelligence Recommendation System}},
author = {Bucciero, Alberto and Chirivì, Alessandra and Jaziri, Mohamed Ali and Muci, Irene and Orlandini, Andrea and Umbrico, Alessandro},
year = {2023},
publisher = {The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-217-2},
DOI = {10.2312/gch.20231151}
}
booktitle = {Eurographics Workshop on Graphics and Cultural Heritage},
editor = {Bucciero, Alberto and Fanini, Bruno and Graf, Holger and Pescarin, Sofia and Rizvic, Selma},
title = {{HerMeS - HERitage sMart social mEdia aSsistant: from Requirement Elicitation to Data Modelling for Feeding Artificial Intelligence Recommendation System}},
author = {Bucciero, Alberto and Chirivì, Alessandra and Jaziri, Mohamed Ali and Muci, Irene and Orlandini, Andrea and Umbrico, Alessandro},
year = {2023},
publisher = {The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-217-2},
DOI = {10.2312/gch.20231151}
}
Except where otherwise noted, this item's license is described as Attribution 4.0 International License
Related items
Showing items related by title, author, creator and subject.
-
Rational Bézier Guarding
Khanteimouri, Payam; Mandad, Manish; Campen, Marcel (The Eurographics Association and John Wiley & Sons Ltd., 2022)We present a reliable method to generate planar meshes of nonlinear rational triangular elements. The elements are guaranteed to be valid, i.e. defined by injective rational functions. The mesh is guaranteed to conform ... -
VA + Embeddings STAR: A State-of-the-Art Report on the Use of Embeddings in Visual Analytics
Huang, Zeyang; Witschard, Daniel; Kucher, Kostiantyn; Kerren, Andreas (The Eurographics Association and John Wiley & Sons Ltd., 2023)Over the past years, an increasing number of publications in information visualization, especially within the field of visual analytics, have mentioned the term ''embedding'' when describing the computational approach. ... -
Teaching Game Programming in an Upper-level Computing Course Through the Development of a C++ Framework and Middleware
Hooper, Steffan; Wünsche, Burkhard C.; Denny, Paul; Luxton-Reilly, Andrew (The Eurographics Association, 2024)The game development industry has a programming skills shortage, with industry surveys often ranking game programming as the top skill-in-demand across small, mid-sized, and large triple-A (AAA) game studios. C++ programming ...